About me

Nice to
meet you!

I'm a graphic designer with five years of experience in print, branding and social media, and a B.A. in UX/UI Design from the University of Europe for Applied Sciences. I make visuals that are bold, clear and made for the people who see them.

Illustration of a person with glasses and curly hair, relaxing while reading a colourful book

My story

I started as a graphic designer. Since 2020 I have made social media posts and animations for optics shops, posters and POS materials for OBI Hungary, product visuals for a frozen fruit company, and branding and merch for a student psychology group. Along the way I learned how much a clear layout, the right typeface and a strong colour change what people notice and remember.

My UX/UI degree added the other half: talking to real people to understand what they need. Today I bring both together, whether it's a conference identity, a hand-cut paper zine, a printed learning booklet or interfaces for round and transparent touch displays.

I trained in typography, colour theory and branding at Budai Rajziskola, and I love psychology, which teaches me how people think. My BA thesis, Gentle Touch, connected my interest in psychology and design, and made me passionate about accessible design for older adults. I want to help build technology that doesn't leave anyone behind.

When I'm not designing, you'll find me reading, playing tennis, crafting something or learning German.

Work experience

  1. eyefactive GmbH

    UX/UI Design Intern

    • Interactive designDesigned and implemented UI/UX for large-scale multi-touch displays. Worked on 15+ longer and shorter projects, including real-life projects.
    • PrototypingUsed Figma, Adobe Suite, AppSuit and AI tools to create high-fidelity prototypes, system documentation and projects.
    • Agile collaborationActively took part in Agile workflows (stand-ups, Kanban) and worked with multiple divisions (Software, Sales, Marketing).
    • Technical problem solvingAdapted designs for non-standard screen shapes and resolutions, including circular displays and transparent HypeBox hardware.
    • Showcase projectsBuilt a sneaker timeline for the new round table in three days, used at international trade fairs, and a coffee showcase for the HypeBox, where the real product sits behind the touchscreen.
    • Design systems and documentationCreated UI element sets and a documented system for making call-to-action GIFs quickly, and wrote parts of the AppSuit guide in InDesign.
    • PresentingPresented my work at quarterly "success story" meetings, in German.
    2022 – 2025 Project: OBI

    OBI Retail Hungary

    Graphic Designer

    • Picture editing and correctionsOver 2,000 pictures passed through my hands, to make the look of the website more unified and of better quality.
    • POS, leaflet and commercial materialsTook part in over 15 campaigns for the stores, making posters more eye-catching and informative.
    • Data reconciliationCommunication with suppliers.

    KodakLens Corvin Optika

    Graphic Designer

    • Social media posts and animationsCustomer numbers went up by 20%.
    • Posters, TV slides and animationsMade posters and TV slides for the shop, and animations for the screen behind the counter showing the current discounts and offers.
    • On-site design planning and makingMoved posters to more visible places and changed decorations and set-ups to bring in more customers.
  2. Freelance Graphic Designer

What I do

Skills

  • Visual Identity & Branding

    Logos, colour and shape systems, and identities that hold together from poster to screen.

  • Typography & Editorial

    Type hierarchy and layout for zines, booklets, handouts and guides, set in InDesign.

  • Print & Retail

    Posters, leaflets, POS materials, coupons and gift cards, prepared for print.

  • Social Media & Motion

    Posts, stories and short animations for brands and events.

  • Image Editing

    Retouching and colour correction: over 2,000 pictures for OBI Hungary.

  • UX/UI Design

    User research, accessibility audits, user flows, wireframes and prototypes, from paper to Figma.

  • Beyond the Screen

    Multi-touch tables, transparent displays, AR concepts and interactive installations.

  • Teamwork & Leading

    Leading a design team, Agile workflows, Kanban, stand-ups and moderating retrospectives.